Paper cutting : game assets and illustration work

I am currently cutting paper grass in a variety of coloured papers for use as website graphics, game assets and papercut illustration references. This is part of the Sartorium Studio paper aesthetic branding but also to progress the game environment development. 


As a paper artist, and illustrator, I have worked on a commissioned and freelance basis in the past. I live working with material and paper has an endless fascination for me given that it’s both fragile and strong. 

It’s intended that a Lunarium poster will be produced for the game and that this may lead on to designing and producing other illustration work in support or and as another method of artistic production that I find very satisfying. 


The challenge for me at the moment (and to be honest has been for a while now) how to translate the visual aesthetic of cut paper to digital 2D and 3D work. Working with different weights and colours of papers helps me to understand the affordances and constraints of the materials as well as how they look when physically lit on the real world (Part of the challenge in producing VR is optimisation and so I tend to paint digital assets as if lit.. rather than using alot of lighting effects in scene). 

The focus for 2024 is to develop interactive walking and talking characters for the game but also to continue to add environmental props and scenery which can be produced alongside illustration development work. 

I’ve always found it interesting how an artist/technologist/crafts person’s tools influence the work produced and the space between the tool and the artist influences the final product produced.. to see the hand of the artist.. or the power of the technology.

Anyway.. It should be fun and rewarding! Let’s see how things progress in 2024. 

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