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Showing posts with the label GAM720 Week 07

Constructing the fairground arena in unity

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Aside from the wheel of fortune mechanic I am thinking about how to efficiently construct my game in maya and unity. Unity provides limited primitives but it will I’ll have to make the fairground tents in maya and then export them to unity to make more complex models that use pyramids and cones. I also have a problem connecting the wheels aesthetic to the wider world of the Fizhog game. So far I have designed the fairground entrance which is a threshold between the live event design and the fairground game. Event entrance  Game Entrance  Fizhogg World App Map  Fizhogg World Illustration Illustrated Hall Entrance It was suggested that I counter impementnga drawn aesthetic i the fairground environment and that I could map the illustrated onto planes whin unity. This could speed u development time. It was ecommended that I look at the mobile game  Don’t Starve

Sound Design

I am thinking about how, where and when I might be able to add sound effects both on screen and off screen (ambient) sound which could add to the game play experience. As a paper horror fairground app there are a lot of options!  This is the list so far which indcludes how I might be able to use the techniques of the folly artist to capture them.  Wheel of fortune flapper sound - Paper card in the spokes of a bicycle wheel. Walking on a paper ground - Stamping on a beanbag or through dry leaves.  Twisted Fairground ambient music - Reversed Musical Box Sound  Dizzying/Sickening effect when wheel of fortune spins -left/right shift and very low pitch Swishing branches - woods recording  Wind whistling - 5am hilltop recording  Entrance opening - sound like a head being chopped off - maybe a reverse sound. 

Interactive Visual Novel Research and Development

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I am working on developing my narrative into an interactive visual novel using artwork from the Wheels project. This is a little out of synch with the coursework as I wante to create a 3D Game at the time and I didn’t have a fully formed a narrative. I intended to submit a VR Animationin Google Spotlight Stories to Annecy as my Final project but received disappointing news yesterday when it was announced that google have pulled the plug on the project. Google Spotlight Stories Shuts Down  - Cartoon Brew Article https://www.cartoonbrew.com/vr/breaking-google-spotlight-stories-shuts-down-171383.html With heavyweight animation studios such as Aardman experiment with these to it is surprising. With Oculus Story Studio shutting down in May 2017 https://www.cartoonbrew.com/business/breaking-facebook-shuts-vr-group-oculus-story-studio-150637.html One has to wonder whether it’s losinng its shine but then Disney is still investing time and money in VR animation so maybe th...

The Suspension of Disbelief Chapter 5 Literature Review

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This literature Review has been posted on my research blog. I have placed it here so that I can conduct further research without interrupting my game development process (it will make my blog easier to read if I keep it separate) This doesn’t mean that practice and theory should be considered separate processes though as they are interconnected... ...practice feeds research and research feeds practice. I intend to investigate the intersection between videogames theory and expanded animation practice a little further to see what it reveals... https://sarrahornbyresearch.blogspot.com/2019/03/chapter-5-literature-review.html