GAM740 week 7:01 Monetisation
Monetisation Notes In app purchases In app Advertising App Sales Or Sponsorship Collaboration Monetisation strategy Eg: Soundcloud Free signup New recording artists acquired followers on soundcloud No pivoting to include premium paid for services. Users are attracted to free apps and revenue is funded by advertising but this could be at the detriment of UX. Unity banner ads cover valuable screen space Ads may not be relevant to the game play Players trigger the ad to get a reward by choice... as part of the game (integration) Product placement? Access to funders retail website? Eg: double rewards at the end of the level by watching the video. Eg: Best Fiends: at the end of the level you spin a board to gain rewards. Eg: Sonic Dash - watch a video to allow you to continue rather than having to start again (life saver) Set up a ‘get coins’ button with a script which would make the add ready to view Using just 3 lines...