Posts

Showing posts with the label GAM720 week 03

Interactive Story Writing

I am writing a short interactive story which is intended to serve as an additional interactive element in  my Live halloween event. I am experimenting with multi pathway narrative and discovering new tools and processes along the way. So far, I have looked at Ren’Py. This is an interactive story telling platform which uses Python Code. Writing the code is really similar to writing an script and seems quite straightforward. I have researched how to structure this kind of ‘tell your own story’ narrative and there are many resources available. The story must be written in the second person, in the present tense and the premise is more important than the plot. Popular stories include, whodunnit’s and romances. I want mine to be an spooky adventure which adds depth to the wheels narrative. My Interactive Story will take the traveller on a journey through sinister woods, lakes and marsh land which lead to the entrance to the fairground. Locations The Village The Copse The Ma...

Adventure Game walkthroughs :D

I have been tracking down some old favourites to re-experience them with my game making goggles on... I’m interested in the narrative structure, the dialogue, the aesthetics, colour palettes, sound effects, music and overall sound design... Terry Pratchett Discworld Adventure Game -  https://m.twitch.tv/videos/389341406 The Hobbit Adventure Game (The Original spectrum Version)  https://youtu.be/XJ9LuK5Tcgg Monkey Island -  https://youtu.be/QYQEf0uaWww Grim Fandango -  https://youtu.be/QYQEf0uaWww The Dig  https://youtu.be/sYhURYCfMR0 The return of the tentacle  https://youtu.be/ULfER5hyN4k The colour of magic  https://youtu.be/U8xxkAzCi4s Agatha Christie : And then there were none  https://youtu.be/-zxHBrY4Z3o Go on, check them out.. you know you want to ๐Ÿ˜

The suspension of disbelief GDC Vault Video

Image
I am working through the suspension of disbelief content as I think about narrative in my app. I am asking the following questions... ๐Ÿ”ฒ How will I help the player become immersed in the world I am trying to create? ๐Ÿ”ฒ How will the player understand what they need to do? ๐Ÿ”ฒ Will I use Character dialogue to explain or add context to the game play? ๐Ÿ”ฒ Will I use explicit instruction or enable the player to discover instructions within the game world? ๐Ÿ”ฒ How will I reenforce the narrative in the character design? ๐Ÿ”ฒ Will I break the 4th wall ? If I do, can I expand and contract it for positive narrative or game play effect ? I have grabbed some screen shots from Sean Vanaman’s presentation on the development of Firewatch by Campo Santo 

GAM720 Week 3:03 Ergodic Literature Notes

A form of literature requiring non-trivial effort to allow the reader to traverse a text - Espen Aarseth Non - ergodic - The effort to traverse the text is trivial, with no extra noematic responsibilities placed on the reader except (for example) eye movement and teh periodic and arbitrary turning of pages Cyber Texts (Cybernetic narratives) Texts that involve calculation in the production of scriptons - Espen Aarseth Narratives that literally change when we interact with them. Textons - the bits of information that in, in context, convey meaning.  Scriptons are unbroken sequences of textons - allows the reader to get the interpretable perspective on the text. - Fabian Looaca

GAM720 Week 3:02 Ren’py Test

This is a place holder for my Ren’py Interactive Story

GAM720 Week 03:01 Literature Review (in progress)

This was posted he re