GAM720 Week 05:05 Suspension Of Disbelief Theory In Practice
Extract from my second Draft Literature Review “ The theory presented in this chapter (Chapter 5) contributes to my own practice as it demands that I evaluate how I engage the players suspension of disbelief in my own videogame design. I am challenged to reconsider how the player adopts a ‘lusory attitude’ and the ‘game playing role’ through a willed disavowel of presence, in their acceptance of the 4th wall. I am prompted to reconsider how the player interacts with the diegesis and how I might bend or expand my 4th wall for narrative or game play affect. For example, I could design the ‘wheel of fortune’ interaction in such a way that it reinforces a sense of disorientation in the player. This draws attention to the wall between the player and the diegesis because the wheel is not only a game within the game, it is also the game environment in which the game is located. This means that when the player spins the wheel, the game environment will spin, presented to the player a...