GAM720 Week 5:02 Interaction Set Up
I have built a white box set in Unity with the intention of modelling the assets such as the tents, characters etc, in Maya and importing them in.
A key interaction is the choosing of the card which will give the player as special skill. To do this I needed to create a Wheel of Fortune which will spin and allow the player to stop the rotation and choose a card.
At the moment, I have set up the wheel as the actual game set with a flapper which will interact with it.
I intended to :
I have set up hierarchies and grouped the cards, wheel and tents together to make a wheel of fortune with the flapper and post as its own group and a camera set to look down on the wheel/fairground.
However, after watching this video,
How to make Perfect Roulette Wheel or Reward wheel in unity3D
I am now considering whether it might be more efficient to model the wheel/set in Maya first, export as a png to photoshop, edit and then import into unity as an image.png file.
I can then set up the rotation script and set the colliders in the same way.
A key interaction is the choosing of the card which will give the player as special skill. To do this I needed to create a Wheel of Fortune which will spin and allow the player to stop the rotation and choose a card.
At the moment, I have set up the wheel as the actual game set with a flapper which will interact with it.
- Make the wheel spin.
- Make the wheel slow down
- Create a Stop Button
- Create a close up of the card.
I have set up hierarchies and grouped the cards, wheel and tents together to make a wheel of fortune with the flapper and post as its own group and a camera set to look down on the wheel/fairground.
However, after watching this video,
How to make Perfect Roulette Wheel or Reward wheel in unity3D
I am now considering whether it might be more efficient to model the wheel/set in Maya first, export as a png to photoshop, edit and then import into unity as an image.png file.
I can then set up the rotation script and set the colliders in the same way.