Metahome Development
As it's currently possible to build and install custom Metaquest environments, I am building a Custom Home in the style of Lunarium, a paper puzzle adventure game.
Although it is currently rumoured that new updates may remove the home environment all together in favour of augments, digital 3D Assets that can be placed within the users real play space.
Work flow
1. Build game on Unity 2019.4.
2. using Probuilder Models and painted lit paper textures
3. Upgrade to Unity 2022.3 LTS
4. Create Empty Game Asset and group all Metaworld assets under the new empty.
5. Highlight and export as Gltf file
6. Download Unity Home Builder prefab
7. Edit model adding 'papery noise' and additional details for Metahome environment
8. Merge models
9. Level teleports
10. Add music if required : Danse Macabre
11. Export 2 files - one with music and one without
12. Delete player and control screen