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Showing posts with the label GAM730 Week 09

Update

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Agent Geolocated AR App  Pokemon go meets Escape Rooms Sin City  Sarra - Creative  AR Training course - Lynda & Prototype Tests  Training on Github and Gitkraken - Issues in file sharing and testing - looking at other options such as Unity Cloud build - scene and asset sharing etc Unity issues on upgrading - same version needed and we have different spec & tech expertise  Maya Training course  https://app.pluralsight.com/player?course=maya-modeling-fundamentals&author=justin-marshall&name=maya-modeling-fundamentals-m2&clip=2&mode=live Sarra - Currently creating a drone model but will be moving on to Agent Map Icon Models Male and Female, as well as a location icon.     Researched Unity and Maya modelling best practice  http://sarrahornby.blogspot.com/2019/07/gam730-week-0911-unity-best-practice.html http://sarr...

AR Mobile App - Harry Potter Wizarding World

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                                    Aria

AR Research papers and links

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Research  Mobility and social interaction as core gameplay elements in multi-player augmented reality \ This is a useful paper that outlines qualitative research conducted on an AR mobile app. This was given as an example to our researcher so that he may be able to conduct a similar user test.  Merging Realities: Exploring Meaningful Placement of AR Content Mobile Augmented Reality Survey Links  Apple's AR Toolkit:  https://developer.apple.com/arkit/   (Links to an external site.) Google  https://developers.google.com/ar/  (Links to an external site.) OpenCV -  http://opencv.org/  (Links to an external site.) Face Detection using Haar Cascades -  http://docs.opencv.org/trunk/d7/d8b/tutorial_py_face_detection.html  (Links to an external site.) Computer Vision for the web -  https://trackingjs.com/  (Links to an external site.) Vuforia -  https://www.vuforia.com/  (Links to an external...

Pokemon Go

Instructions courtesy of  The CG Master - YouTube Part One - The Basics https://m.youtube.com/watch?v=XH942mANiv4 This tutorial covers adding a game object, plane and camera  Add ‘Throwing’ Script - Dragandthrow  Add collider to ball  Change bird scale and add collider  Part two - The Catch https://m.youtube.com/watch?v=9K2vIn8r2ow Create ‘bird’ script Create ‘poke ball manager’  Create Trigger function for the ball  Create ‘destroy’ script  Zoom camera  Shake ball  Transform bird  Create ‘has caught’ function Pokemon & Mapbox Links https://blog.mapbox.com/build-the-next-pokémon-go-with-mapbox-unity-738a344858dc https://blog.mapbox.com/lining-up-ar-features-while-weaving-through-traffic-with-the-vision-sdk-661c28363da4 Part three - storing the Pokemon https://m.youtube.com/watch?v=GBO7XKDHcHM Plane  Add Pokemon Manager - add lists  C# new Pokemon  - add string type combat ...

AR (For Android) Unity - My Notes

*Android does not require a developers licence fee. Unity AR Project > On Disk > Project > Select Folder Organise Interface > Window > Package Manager > Ads Remove > Analytics Remove >In App Purchasing remove > Advanced > Show Preview Packages > Install    AR Foundation    AR Core    AR Kit Directional Light  > Mode: Real Time (Tick) > Shadow Type: Hard Shadows (tick) > Right Click in the hierarchy    > Create Empty > Name: AR Session > Add Component > AR Session > Game Object > XR > AR Session Origin Now Delete the Main Camera  > Game Object > 3D Object > Cube (Check AR Camera view) Turn Gizmos off Checking the AR Camera  > Clear Flags = Solid Colour > Background = Black > Field of View = 60 > Clipping Panes Near 0.1 Far 20 > MSAA (Multi Sample Anti Aliasing) Turn off (For better performance ...