Pokemon Go
Instructions courtesy of The CG Master - YouTube
Part One - The Basics
https://m.youtube.com/watch?v=XH942mANiv4
Part two - The Catch
https://m.youtube.com/watch?v=9K2vIn8r2ow
Pokemon & Mapbox Links
https://blog.mapbox.com/build-the-next-pokémon-go-with-mapbox-unity-738a344858dc
Part three - storing the Pokemon
https://m.youtube.com/watch?v=GBO7XKDHcHM
Part four -
https://m.youtube.com/watch?v=g5zBx-2zvW0
Part One - The Basics
https://m.youtube.com/watch?v=XH942mANiv4
- This tutorial covers adding a game object, plane and camera
- Add ‘Throwing’ Script - Dragandthrow
- Add collider to ball
- Change bird scale and add collider
Part two - The Catch
https://m.youtube.com/watch?v=9K2vIn8r2ow
- Create ‘bird’ script
- Create ‘poke ball manager’
- Create Trigger function for the ball
- Create ‘destroy’ script
- Zoom camera
- Shake ball
- Transform bird
- Create ‘has caught’ function
Pokemon & Mapbox Links
https://blog.mapbox.com/build-the-next-pokémon-go-with-mapbox-unity-738a344858dc
Part three - storing the Pokemon
https://m.youtube.com/watch?v=GBO7XKDHcHM
- Plane
- Add Pokemon Manager - add lists
- C# new Pokemon - add string type combat power HP
- Add cube
- Add Pokemon script
- Save as pigeot
Part four -
https://m.youtube.com/watch?v=g5zBx-2zvW0
- Delete ‘catching cube’
- Plane remaining
- Add capsule
- Add script ‘gps system’
- Create pokestop located on GPS map for real location
- Create fake location to test on the pc
- Set location to (100+time.location)
Test it!
UI
> UI
> Image
> hierarchy
> canvas
> image
> delete
> UI
> text = real position
> UI
> text (1) = fake position
> go into script (visual studio)
>change script for UI text
> set capsule to 0,0,0
Test game
Create a ‘spawnpokemon’ function
Create a list of Pokemon to spawn
Calling ‘spawn Pokemon’ function