Maya Poly Modelling Experiments
Unity offers limited primitives in the package and prefabs can be bought relatively cheaply, however if a specific aesthetic design or functionality is required in a project, being able to model efficiently and effectively in Maya is essential. I am 3Ds Max trained but this has always mainly covered Box modelling for environments and props. I had to go through several tutorial videos so that I could navigate Maya (and get a 3 button mouse :D) Poly Modelling Navigation Q - Select W - Move E - Rotate R - Scale A - Centre F - Close up Experiments Box Modelling (FalmouthTutorial) Vertices Modelling Face Modelling Low Poly Models Material Maps (export to PNG) Material Mapping Ink on Watercolour Paper Photoshop PNG Editing Mapping/Lighting Backface Glitch....