Maya Poly Modelling Experiments
Unity offers limited primitives in the package and prefabs can be bought relatively cheaply, however if a specific aesthetic design or functionality is required in a project, being able to model efficiently and effectively in Maya is essential.
Maya And Unity play nicely together. The user interface for Unity is pretty easy to navigate but Maya is more challenging. The software is a powerful image, animation and game production tool.
As one of my SMART Goals I intend to work on my portfolio and improve this skill. I did meet some difficulty exporting the model to Unity but I think this has more to do with my faithful old Mac, struggling a little so I need to invest in some hardware.
The ink model was a test to see how the ink aesthetic could look in Unity as I am think9ng about the papery-inky world in which my Fizhogg characters live.
For the Wheels app, I am aiming for a simple clean 1920’s graphic design with the use of papery materials. I do need to model several tents and may use the low poly aesthetic for this
I am 3Ds Max trained but this has always mainly covered Box modelling for environments and props. I had to go through several tutorial videos so that I could navigate Maya (and get a 3 button mouse :D)
Poly Modelling Navigation
Q - Select
W - Move
E - Rotate
R - Scale
A - Centre
F - Close up
Experiments
Box Modelling (FalmouthTutorial)
Vertices Modelling
Face Modelling
Low Poly Models
Material Maps (export to PNG)
Material Mapping
Ink on Watercolour Paper
Photoshop PNG Editing
Mapping/Lighting Backface Glitch.
Final Box
Reflection
As one of my SMART Goals I intend to work on my portfolio and improve this skill. I did meet some difficulty exporting the model to Unity but I think this has more to do with my faithful old Mac, struggling a little so I need to invest in some hardware.
The ink model was a test to see how the ink aesthetic could look in Unity as I am think9ng about the papery-inky world in which my Fizhogg characters live.
For the Wheels app, I am aiming for a simple clean 1920’s graphic design with the use of papery materials. I do need to model several tents and may use the low poly aesthetic for this