Week 10:07 Fighting Fantasy Game Books (Steve Jackson & Ian Livingston)
In thinking about VR Narrative I am reminded about the fighting fantasy game Books I read in the 1980’s/1990’s. Steve Jackson Fighting fantasy Books used dice (hence chance) to navigate the narrative. Copyright Steve Jackson (1983) Illustrator - Russ Nicholson I loved these books! I think that this non-linear system approach to story telling may be useful in helping to structure a VR Narrative. 🔲 Instead of throwing the dice at the beginning to decide stamina etc.. select a character. 🔲 There should be no dead end.. so one ‘infinite lives’ potion coming up! 🔲 There should be a strong ‘world concept’ 🔲 All paths should lead to the critical plot points 🔲 Multiple perspectives could mean multiple stories. Apparently there is a resurgence.. https://www.theguardian.com/books/2018/apr/04/fighting-fantasy-game-books-charlie-higson-interview http://www.foyles.co.uk/witem/childrens/fighting-fantasy-the-gates-of-death,charli...