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Showing posts with the label Week 10

Week 10:07 Fighting Fantasy Game Books (Steve Jackson & Ian Livingston)

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In thinking about VR Narrative I am reminded about the fighting fantasy game Books I read in the 1980’s/1990’s. Steve Jackson Fighting fantasy Books used dice (hence chance) to navigate the narrative.        Copyright Steve Jackson (1983) Illustrator - Russ Nicholson  I loved these books! I think that this non-linear system approach to story telling may be useful in helping to structure a VR Narrative. 🔲 Instead of throwing the dice at the beginning to decide stamina etc.. select a character. 🔲 There should be no dead end.. so one ‘infinite lives’ potion coming up! 🔲 There should be a strong ‘world concept’ 🔲 All paths should lead to the critical plot points 🔲 Multiple perspectives could mean multiple stories. Apparently there is a resurgence.. https://www.theguardian.com/books/2018/apr/04/fighting-fantasy-game-books-charlie-higson-interview http://www.foyles.co.uk/witem/childrens/fighting-fantasy-the-gates-of-death,charli...

Week 10:06 Narrative VR (Google Spotlight) Mapping

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I’ve researched a number of academic papers and grey literature around VR Narrative which has given pause for thought. It’s my understanding (from Google Spotlight Development) that VR Narrative is a new way of approaching film making in that instead of the director controlling the viewer by presenting a narrative; the viewer has control of what and when the story is experienced. Sound can be used to steer the participants attention but they are free to wander as they wish within this constructed world. This is only one approach to narrative structure for VR.   This has been referred to as a process of Story Living rather than Story Telling. I also understand that the main considerations are as follows... 1) As the story is lived through, the author needs to be sensitive to the emotional content of the narrative as this can make the participant feel vulnerable. 2) Narrative is less easily followed due to the impact of spatial proprioception (sense of the body in spac...

Week 10:05 Maya Maps

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Pen and wash bump and displacement maps https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-DC60577E-1A09-4D51-BD6E-6400F4F5EFD7-htm.html Accessed 07/08/18

Week 10.04 who else is making apps content (notes)

Communities of practice ( My observations/reflections are written in Red)  BCS - The British computer society IEEE - The institute of Electrical and Electronics Engineers Association for computing Machinery ( Read these journals and follow on Twitter/linked in etc)  The agile movement Agile manefesto Agile on the beach. I’ve been thinking about Agile principles, how these are integrated within a business and how this  appears to function within the I.T department in contrast to other departments within the company.  I am currently thinking about the tension between agile practices and the everyday world in which this interacts. I was thinking about the hiercahies of finance and Human Resources which are structured as a tiered system rather than an agile systemic one.  I am in no doubt about the benefits of agile thinking and I am aware of the challenges where different models of practice meet.  The maker movement Practical skills-digital...

Week 10.03 Trello Boards

I’ve set up a second Trello Board to track the development of my commercial portfolio as I am currently focusing on introducing my new skillset (acquired from the creative app development course) into my website. I am suspending this as I try to work out how to implement google spotlight stories into a new project I am working on with a writer, developing set, buildings and props for maya while also learning the basics of unity. I have produced a simple web app and Arduino code and so I am now turning back to my VR skillset development which will lead me to learn C#.

Week 10.02 SIGGRAPH and GOOGLE Spotlight Research

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I first came across Siggraph in 2010 when I was investigating Contemporary 3D Animation practice and experimenting in my own personal work. I remember listening to a round table discussion in which they talked about the development of animation. http://sarrahornbyresearch.blogspot.com/2012/04/cinefx-round-table-extract.html I read an article on SIGGRAPH 2018 which discussed in 3D Artist Issue 122 Accessed 02/08/18. I was interested to see how the field had developed since then and so I took a look at the literature I had access to.     I then referenced this on IEEE and reviewed papers from 2015 to 2018 Using a number of search terms such as google spotlight stories.           L         I found 5 papers, one of which discussed discussed technical advances in computer animation.  I was really looking for research and information relating to multi pathway narrativ...

Week 10.01 Practice Mags

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Although I am aware of the differences in research materials ranging from industry ‘grey papers’ and academic peer-reviewed literature I have a subscription to readly which gives me access to a number of technical magazines. I have found these useful in setting myself technical challenges and understanding how emerging and new technologies are implemented in practice. I stress again that I will not be referencing this content, and although they sometimes write a review on an industry conference such as SIGGRAPH, I use them to flex my practice muscles.