Week 10:07 Fighting Fantasy Game Books (Steve Jackson & Ian Livingston)
In thinking about VR Narrative I am reminded about the fighting fantasy game Books I read in the 1980’s/1990’s.
Steve Jackson Fighting fantasy Books used dice (hence chance) to navigate the narrative.
I loved these books! I think that this non-linear system approach to story telling may be useful in helping to structure a VR Narrative.
🔲 Instead of throwing the dice at the beginning to decide stamina etc.. select a character.
🔲 There should be no dead end.. so one ‘infinite lives’ potion coming up!
🔲 There should be a strong ‘world concept’
🔲 All paths should lead to the critical plot points
🔲 Multiple perspectives could mean multiple stories.
Apparently there is a resurgence..
https://www.theguardian.com/books/2018/apr/04/fighting-fantasy-game-books-charlie-higson-interview
http://www.foyles.co.uk/witem/childrens/fighting-fantasy-the-gates-of-death,charlie-higson-9781407186306
...and yes, I do remember the five fingered bookmark.
Steve Jackson Fighting fantasy Books used dice (hence chance) to navigate the narrative.
Copyright Steve Jackson (1983)
Illustrator - Russ Nicholson
I loved these books! I think that this non-linear system approach to story telling may be useful in helping to structure a VR Narrative.
🔲 Instead of throwing the dice at the beginning to decide stamina etc.. select a character.
🔲 There should be no dead end.. so one ‘infinite lives’ potion coming up!
🔲 There should be a strong ‘world concept’
🔲 All paths should lead to the critical plot points
🔲 Multiple perspectives could mean multiple stories.
Apparently there is a resurgence..
https://www.theguardian.com/books/2018/apr/04/fighting-fantasy-game-books-charlie-higson-interview

http://www.foyles.co.uk/witem/childrens/fighting-fantasy-the-gates-of-death,charlie-higson-9781407186306
...and yes, I do remember the five fingered bookmark.