I am working with various coloured papers and card at the moment. I am testing how the material cuts, folds while looking at how it looks in composition and when lit.
As it's currently possible to build and install custom Metaquest environments, I am building a Custom Home in the style of Lunarium, a paper puzzle adventure game. Although it is currently rumoured that new updates may remove the home environment all together in favour of augments, digital 3D Assets that can be placed within the users real play space. Work flow 1. Build game on Unity 2019.4. 2. using Probuilder Models and painted lit paper textures 3. Upgrade to Unity 2022.3 LTS 4. Create Empty Game Asset and group all Metaworld assets under the new empty. 5 . Highlight and export as Gltf file ...
I have been reflecting on my work/life balance and wish to reorganise and refocus my personal and professional projects to give myself more quality time with the people I love and care about. To balance my work I have automated many of the functions that I was previously juggling and for which on analysis I was allowing more time for than necessary. This I how I took my workload in hand : ✔️ reopened a Trello workboard (to manage workflow and keep track of anything critical) ✔️ Automated posts for my instructional design portfolio - VR research / POD / Shepherds Shield ✔️ shepherds shield research application has been suspended until April 2024. ✔️ I have scheduled 2 long weekends free time each month to do with as I like :) ✔️ I have reorganised my day to schedule my 1 hou...