I am working with various coloured papers and card at the moment. I am testing how the material cuts, folds while looking at how it looks in composition and when lit.
As it's currently possible to build and install custom Metaquest environments, I am building a Custom Home in the style of Lunarium, a paper puzzle adventure game. Although it is currently rumoured that new updates may remove the home environment all together in favour of augments, digital 3D Assets that can be placed within the users real play space. Work flow 1. Build game on Unity 2019.4. 2. using Probuilder Models and painted lit paper textures 3. Upgrade to Unity 2022.3 LTS 4. Create Empty Game Asset and group all Metaworld assets under the new empty. 5 . Highlight and export as Gltf file ...
Name: Seraphina Stormrider Appearance: Seraphina is a commanding presence, standing at 6 feet tall with a strong and athletic build. Her skin has a subtle metallic sheen, hinting at the powerful energy coursing through her veins. Vibrant, electric blue eyes exude intelligence and determination. Long, flowing silver hair cascades down her back, reminiscent of a storm's fury. Attire: Seraphina wears a sleek, form-fitting suit crafted from a material that seems to shift in color, adapting to her surroundings. The suit is adorned with intricate, glowing patterns that pulse with energy. Her boots are laced with ethereal runes, leaving a trail of sparks with each step. A regal cloak, adorned with symbols of strength and wisdom, billows behind her, seemingly unaffected by gravity. Accessories: Around her neck, Seraphina wears a pendant that holds a radiant gem, representing her connection to the forces of power. Her wrists bear bracers that crackle with contained energy, ready to be un...
I am currently cutting paper grass in a variety of coloured papers for use as website graphics, game assets and papercut illustration references. This is part of the Sartorium Studio paper aesthetic branding but also to progress the game environment development. As a paper artist, and illustrator, I have worked on a commissioned and freelance basis in the past. I live working with material and paper has an endless fascination for me given that it’s both fragile and strong. It’s intended that a Lunarium poster will be produced for the game and that this may lead on to designing and producing other illustration work in support or and as another method of artistic production that I find very satisfying. The challenge for me at the moment (and to be honest has been for a while now) how to translate the visual aesthetic of cut paper to digital 2D and 3D work. Working with different weights and colours of papers helps me to understand the affordances and constraints of the m...