The suspension of disbelief GDC Vault Video

I am working through the suspension of disbelief content as I think about narrative in my app.

I am asking the following questions...


🔲 How will I help the player become immersed in the world I am trying to create?

🔲 How will the player understand what they need to do?

🔲 Will I use Character dialogue to explain or add context to the game play?

🔲 Will I use explicit instruction or enable the player to discover instructions within the game world?

🔲 How will I reenforce the narrative in the character design?

🔲 Will I break the 4th wall ? If I do, can I expand and contract it for positive narrative or game play effect ?


I have grabbed some screen shots from Sean Vanaman’s presentation on the development of Firewatch by Campo Santo 




https://www.firewatchgame.com








Popular posts from this blog

Metahome Development

Seraphina Stormrider