The suspension of disbelief GDC Vault Video
I am asking the following questions...
🔲 How will I help the player become immersed in the world I am trying to create?
🔲 How will the player understand what they need to do?
🔲 Will I use Character dialogue to explain or add context to the game play?
🔲 Will I use explicit instruction or enable the player to discover instructions within the game world?
🔲 How will I reenforce the narrative in the character design?
🔲 Will I break the 4th wall ? If I do, can I expand and contract it for positive narrative or game play effect ?
I have grabbed some screen shots from Sean Vanaman’s presentation on the development of Firewatch by Campo Santo