Constructing the fairground arena in unity
Aside from the wheel of fortune mechanic I am thinking about how to efficiently construct my game in maya and unity.
Unity provides limited primitives but it will I’ll have to make the fairground tents in maya and then export them to unity to make more complex models that use pyramids and cones.
I also have a problem connecting the wheels aesthetic to the wider world of the Fizhog game.
So far I have designed the fairground entrance which is a threshold between the live event design and the fairground game.
Unity provides limited primitives but it will I’ll have to make the fairground tents in maya and then export them to unity to make more complex models that use pyramids and cones.
I also have a problem connecting the wheels aesthetic to the wider world of the Fizhog game.
So far I have designed the fairground entrance which is a threshold between the live event design and the fairground game.
Event entrance
Game Entrance
Fizhogg World App Map
Fizhogg World Illustration
Illustrated Hall Entrance
This could speed u development time.
It was ecommended that I look at the mobile game Don’t Starve
It was suggested that I counter impementnga drawn aesthetic i the fairground environment and that I could map the illustrated onto planes whin unity.
This could speed u development time.
It was ecommended that I look at the mobile game Don’t Starve





