Maya Modelling for Games - Agent Male, Female and Location Icons.

Taking the Maya and Unity Modelling Best Practice Guidelines and a quick refresher of Maya 2019 I am now going to create 3 Game models for my Test Unity AR Scene. I will then export and import them into Unity 2019.01.11 and produce it as a cloud build so that I can share my scene file and maya files with the senior coder (Mike).   

Pluralsight Maya 2019 Modelling Fundamentals
https://app.pluralsight.com/player?course=maya-modeling-fundamentals&author=justin-marshall&name=maya-modeling-fundamentals-m0&clip=0&mode=live

Real World Scale

Create a template (a box that we build inside of)
> Polygons
> Cube
> Channels
> Inputs
> Width (set to the actual real world size model you are making) x axis
> Height As above y axix
> Depth As Above z axis


Map Male Agent Figure = Height 180cm
Map Female Agent Figure = Height 165cm

Desk Male Agent Figure = Height 18 cm
Desk Female Agent Figure = Height 16.5cm


> Create new layer
> Rename Scale Template
> Select Object
> Layers
> Right Click
> Add Selected Object

Make Box invisible
> Select T for Template


Prefab CG Assets for mesh and render editing or placeholder assets

  • Blog post - 3D Assets 
Modifying meshes training - 
Agent Icon with Base (Animated flashing base if possible) export 2 versions https://www.turbosquid.com/3d-models/free-male-character-3d-model/349241
Mission Location with Base - same export as 2 versions one animate one not 
Unity test project - Agent - Drone file 








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