Wheel of Fortune Interaction

I have been working through the animation, rigging, sound and narrative tutorials but I am really struggling with the most complex part of my game app, the environment spinning ‘wheel of fortune’.

My objective is to code some game interaction in my app prototype so I’m simplifying the problem for the purpose of the MPV with a view to continue to work on the problem in the next phase of development. I may take this project forward as my final project and link it to the development fo Fizhogg world but I am unsure at this time.

It was my intention to show the wheel cards on a seperate camera and really spin the environment but given the limitations of my Mac I am concerned that the processor might fail. To avoid this, and t save further time, I am going to simplify the problem.

Simplifying the wheel as a standard wheel of fortune spin game might be a good starting point. I could then work on having the winning card projected on to the big top in the centre of the arena. I can then add the card spin sound and use a rotation toether with a slow down dynamic.

I am approaching this in the spirit of experimentation so that I can explore unity in this latter part of the Sprint.




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