Audio Case Study
Sound design in Luminocity by State of Play Games
https://youtu.be/TWavt8ZdFGM
Button tap feedback - glockenspiel sound
Ambient sound - crackly record player looped sound
Dialogue - no spoken narrative as speech bubbles and the sound of a popping bubble are used instead.
Foley sounds
Crackling electric lights
Lock unlocking
Metal gate opening
Footsteps on ladder climbing and pathway
Papery sound effects
Ambient music - smooth and gentle
Music by Ed Critchley
Sound by Alisair Lindsay
The analogue foley sound effects really add to the ‘material realism’ and the handmade appeal of the app. I have been thinking a lot about how I can introduce sound in my app especially dialogue and how I might approach voice recording. I think I will use a kind of nonsens speech for the fairground worker and use subtitles/speech bubbles instead.
https://youtu.be/TWavt8ZdFGM
Button tap feedback - glockenspiel sound
Ambient sound - crackly record player looped sound
Dialogue - no spoken narrative as speech bubbles and the sound of a popping bubble are used instead.
Foley sounds
Crackling electric lights
Lock unlocking
Metal gate opening
Footsteps on ladder climbing and pathway
Papery sound effects
Ambient music - smooth and gentle
Music by Ed Critchley
Sound by Alisair Lindsay
The analogue foley sound effects really add to the ‘material realism’ and the handmade appeal of the app. I have been thinking a lot about how I can introduce sound in my app especially dialogue and how I might approach voice recording. I think I will use a kind of nonsens speech for the fairground worker and use subtitles/speech bubbles instead.