Sound design with Doug Pennant

Notes

Creative Assembly - Doug Pennant. (30 years)

Associate development manager (associate producer)

Hi Fidelity Audio

Synthesiser channel music/sound & no recorded

Dialogue - voice actor/nonsense dialogue - scripted
Foley
Reverb
Blend tracks
Live music recorded
Procedurally generated
Dynamic Contextual music systems

Middleware
WWise
Fmod
Miles

Example: soundfile - gunshot
Adjust or distance
EQ for distance
Apply reverb
Shell drop

Unreal Engine- Kismet object based sound

Equipment sounds
UI sounds
Dialogue - dynamic contextual
NPC footsteps
Music (dynamic)

Worldbuilding 
Scale
Information - enemy nearby
Feedback
Telegraphing - where enemy is coming from
Attracting attention
Fictions - fake lift
Silence - isolating
Low on health sound
Reward sound
Give specific instruction



Reflection 

Things to consider for my own app... 


Aesthetics
papery horror 1920’s fairground

Dialogue 
Table reads  with a mocked up cut scene 
Should I instruct the player to use the iPad to spin the wheel of fortune?

Foley 
Wheel of fortune spin sound - Paper card in bicycle spokes 

Music 
Scot Joplin The Entertainer - Fairground (1908) 
Clowncar  (2013) 
1920’s classical strings 


Sound effects 
Footsteps - make sure they sync 


Soundscape 
Grindsbrook dale walking experiment 


Fairground stall game sounds 

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