GAM720 Week 6:02 Card Material Maps (Maya) & Style Sheet Draft


Card illustrations - Maya Material Maps

(These will be further edited in Photoshop) 


Reflection

The Designs were developed directly in Adobe Photoshop Mix and Composite on the iPad Pro which were then transferred in Adobe Cloud to Photoshop on the iMac.

I had conducted research in 1920's graphic design. I had attended the Tate Modern a few years ago and saw the work of Van Doesberg and the Avant Guard. I wanted to use a crisp clear yet sophisticated palette from this work. I wanted to use the circle form extensively and the software allowed me to do this very easily. I could also play with typography so that I could find the right fit.
I would usually sketch extensively before going to the software however I was experimenting with a new process (maybe a quicker process) which would speed up my work flow but not be detrimental to the creative output. 

The downside was that the poses of some of the characters weren't very dynamic and were a little stiff. I would usually have worked this out using a pencil before hand but given this experience I could easily go into the illustrations and continue to edit them accordingly. I haven't done that yet because I only needed to produce some material maps for my maya/unity testing. 

I am interested to see how my character colour choices will read against the game background. This will form the next stage of the concept design process.     

I did find that transferring the illustrations into photoshop after making my initial experiments, was a great way to capture the hex values to create a test palette. I think that this may change as it is subject to how the character designs will read against the background. 





   

   

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