Revisiting Non Linear Interactive Narrative Fiction

I want to revisit Narrative as I think about how my app is located in the Fizhogg world of games and the playing of the app within the live event.

What this means is that I need to think about plot and interactivity within the game as well as the back story for the event and the apps connection to the collection of app games that connect together as the Fizhogg world.

Creating a Story world nested within the real world and the fictional world...

It might be useful to think from the players perspective. The player will be arriving at the live event and shown into the fortune tellers tent where they pick up the device (iPad) and start the game where they enter the fictional game world which is part of a larger fictional world that they may have experience of through playing other games.

Think

✔️  http://members.upnaway.com/~waldemar/research/computational_semiotics.php

✔️ Erogodic Literature - Espen Aarseth

✔️ Scriptons & Textons - Fabian Lorraca

✔️ Mass effect

✔️ VLR/999 Flowchart

✔️  The walking dead

✔️ Journey

✔️ The Room

✔️ Virtue’s Last Reward

✔️ Long Live the Queen

✔️ Ren’Py

✔️ Acyclic Directed Graphs




Fizhogg World Narrative 




Live event narrative





Wheels App Game Narrative





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