Week 9.02 Animation Research - Defining Animation

I am mainly interested in defining Animation from the perspective of Practice, focusing on Contemporary 3D Animation Practice.

The starting point is here (2015) http://journals.sagepub.com/doi/full/10.1177/1746847715571234

“As it is the animation technique that utilizes many technical and material parameters of live-action set design and cinematography, notions of the physical and tangible are thematized in Ewan Wilson’s ‘‘Diagrams of Motion’: Stop-Motion Animation as a Form of Kinetic Sculpture in the Short Films of Jan Švankmajer and the Brothers Quay’. He builds a discussion around the sculptural features of puppet and object animation to then concentrate on kinetic properties in the arts, as a foundation for exploring these in the animation films of the three directors. Wilson introduces affinities in working methods of other artists, including the abstractions of Len Lye, Oskar Fischinger’s wax experiments, August Rodin’s theory of light and Jean Tinguely’s kinetic sculptures. He discusses concepts of performance and materiality, of plastic and temporal art and the difference of film as form rather than content.” Suzanne Buchan 

https://the-artifice.com/author/EwanWilson/

Lord save us from the theoreticians! I’m trying to ascertain the extent to which practice-based research has infiltrated the field by conducting a literature review.

I’m kind of tired of reading about which theorist watched what animation and thought something.

I’m bored of papers that relate animation to film theory.

Where are all the practitioners?

Snore.

What I am really interested in is the intersection between 3D Animation Practice and Interaction Design.. specifically physical, augmented and virtual world building and interaction as I am tracking connections between humans interaction with complex uncertain environments (such as a natural real space environment) The small scale models one constructs in the mind and Contemporary 3D Animation practice.. stop motion, CGI and how this plays out in industry and the arts.




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